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Background terraforming updated (worldmachine, materials, still WIP)
Recreated the low-poly meshes of some assets
Some small tweaking
20170521
Background terraforming updated (still WIP)
Animated vista railway vehicle and sound
Animated light object moving along the vents/tubes
Generic objective points added to support Domination mode
Line-up objects added for intro, in both FFA and Team modes
Some other visual updates
20170501
Visual updates on the glass objects
Sky and env tweaks
Several other mesh updates
Fixed a couple collision issues
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The green goo is replaced with the red radioactive material, so it is now a nuclear facility (sort of).
Added the portals (no gameplay) as the exotic elements
Tweaked the playerstart, the collision, and the navmesh
20161030
Replaced the Bio on the top with the GL
Fixed a playerstart issue
Fixed several navmesh issues
Made the wall dodge from the main bridge to the LG much easier
Collision tweaks
20161024
Mesh shapes are almost there.
Collision pass
The 1st lighting pass
Background, vista
Layout tweaking, added a vent tunnel
Lots of other things here and there, check the roadmap to see basically where it is on the timeline
20150930
Placeholder materials
Lighting updated to test some ideas
Added the helmet
Fixed a few collision issues that could be exploited
Removed the bars above the lifts
Added railing in the rl room
Added a pipe as an alternative path next to the ramp above the lift room
Some other small modifications
20150920
Planned to create two versions, "Deck8" is close to the traditional Deck, "Deck-CLee" is the one i have been making since the beginning.
Deck8 is just a convenient name. I haven't decided if this is it.
Some major modification based on Deck-CLee, like the ramp above the RL room is gone, the U damage is back to what it traditionally was, etc.
BSP is 99.9% replaced with static meshes. The meshes are still rough, placeholder quality, with grey texture.
20150304
New placeholder textures, materials to visualize the basic intentions of how the map will look like, roughly
Updated the lighting for the whole map
Some small layout modifications, width and height
20150225
Music added
Audio volumes added, still WIP
Energy shield (visual+ambient sound) for the map bound
Vista city placeholder
Background terrain and river (the lake is gone)
Playerstarts tuned
Ammo reduced and relocated
Slime volume modified
The poolside walkways are narrower
The belt beam is slightly narrower
Udamage platform modified
20150215
Removed the additional teleporter
Layout tweaks
20150104
Fixed the navmesh issue to support bot
The flak corridor teleporter is removed
Relocate a few weapons
Added another teleporter around the original one
20141207
Redeemer is gone.
Changed the mid room and added a teleporter there
Layout modifications prevent exploiting outside
Relocated the inventory bases
Relocated the playerstarts
Fixed a few deadends
Blocking volumes for some collision issues
Placeholder materials used
Basic navmesh (still buggy)
20140806
Resized the scale to basically the same size of DeckTest
Layout tuning according to the enlarged scale
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