Overview
This is a screenshot shows an overview of the changes in 20200711 since the last version 20190830.
Layout Modifications
Collision Cleanup
The collisions are all cleaned up everywhere in the map. Walls, floors, ground, catwalks, slopes.. Spent quite some time to make sure no bumps on floors or walls and collision vertices are snapped. The collisions for moving objects, those purple ones, are also carefully done. |
Improved AI Navigation
One major issue bugged me for a long time was that bots barely go to the bottom (underground) level. They go occasionally when the double damage is available. Other times, they don't. To fix that, I increased the desirability of the items to compensate the long distance from the main level to the bottom. The result is good, bots now go there much more often. And they loot most items. There was also an issue in the previous version that jump pad A and B were not used much by bots, simply because C was very convenient. While C is still convenient, I tweaked the navmesh so there are less triangles to go through to reach A or B, than C. This is not neat. I'd prefer a "desirability" for jump pad if it had that, but this works to some degree. | |
Lift jumps are also tweaked to allow bots to use them much more. They are now willing to go to the top catwalk. And with a bit control of jump test threshold of the navmesh (I set it to 800), there are less navlinks from the catwalk, this makes bots stay more on the catwalk trying to get all the items. |
Sound
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