The Latest Work-In-Progress Version
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The Changes Link
Change 1
The Old Versions
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Page Link
The Changes Link
Change 1
[20170701]
Slightly faster lifts on the tower side
Recook
Come up with a concept for the visual (not really in the map yet)
[20170522]Recook
Add UT generic objective points for DOM
[20170501]Rebuild, recook
[20170411]Rebuild, recook
[20170127]Recook, only switched one sniper to the lighting rifle for test
[20161120]Layout changes around the SR room and the room above
Layout changes around the tower and pickups relocation
[20150309]The map scale has been reduced
The walkways are narrower
The vertical scale is reduced for better recreation of the boots feeling in the original
Major layout modification for the belt area, the udamage roof, and the tower
Playerstarts tuned
[20150215]The jumppad in front of the belt room is removed
The jumppad close to the bottom double hp room, is replaced with a teleporter
The jumppad behind the "tower" is removed, a lift is added for that area
A jumppad is added at the location of the previous 2nd jumpboots
The 2nd jumpboots is now at the bottom of the tower
The walkway in front of the belt room is now narrower
The single hp next to the belt room is removed
The original jumpboots is moved sligtly outside to a beam that can be attacked from below
The belt area is reshaped to keep the beam-like setup but at the same time feels fresh
Rebalanced the hp locations
Beams are added between the tower and the main building to give direct connections
Weapon relocated
[20141109]No more dark night lighting to ensure good visibility for such a map
Rebuilt the nearby mountain area to make it fully playable
Relocated weapons, armors, healths, ammos, playerstarts
Navmesh to support bot
[20140810]Added one more jumpboots
Removed the mega health
Added a teleporter which leads you to the top of the nearby mountain
Added a redeemer on top of the mountain
Replaced the amp with a berserk
Tuned the bottom rooms to have a more smooth and open area
Other micro layout modification
Vials added
[20140630]Finished the 1st playable layout
Figured out the overall scale
Playerstarts almost exactly as the original version
Armors
Weapon pickups and ammos
Health pickups
Basic lighting
Lifts and jumppads, 2 new jumppad routes
Powerup location, especially amp area is changed
Size balancing between upper levels and lower levels
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