Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 4 Next »

The Latest Work-In-Progress Version

20180311

Page Link

The Changes Link

  • Shock rifle pit is no longer facing the belt room

  • The catwalk around the hp next to the mega health lift

  • Narrower path to the central lift

  • Width adjustment for some bridges

  • Lift sound adjustment to make each sound a bit different

  • For details check this post

The Old Versions

20170701

  • Slightly faster lifts on the tower side

  • Recook

  • Come up with a concept for the visual (not really in the map yet)

20170522

  • Recook

  • Add UT generic objective points for DOM

20170501

  • Rebuild, recook

20170411

  • Rebuild, recook

20170127

  • Recook, only switched one sniper to the lighting rifle for test

20161120

  • Layout changes around the SR room and the room above

  • Layout changes around the tower and pickups relocation

20150309

  • The map scale has been reduced

  • The walkways are narrower

  • The vertical scale is reduced for better recreation of the boots feeling in the original

  • Major layout modification for the belt area, the udamage roof, and the tower

  • Playerstarts tuned

20150215

  • The jumppad in front of the belt room is removed

  • The jumppad close to the bottom double hp room, is replaced with a teleporter

  • The jumppad behind the "tower" is removed, a lift is added for that area

  • A jumppad is added at the location of the previous 2nd jumpboots

  • The 2nd jumpboots is now at the bottom of the tower

  • The walkway in front of the belt room is now narrower

  • The single hp next to the belt room is removed

  • The original jumpboots is moved sligtly outside to a beam that can be attacked from below

  • The belt area is reshaped to keep the beam-like setup but at the same time feels fresh

  • Rebalanced the hp locations

  • Beams are added between the tower and the main building to give direct connections

  • Weapon relocated

20141109

  • No more dark night lighting to ensure good visibility for such a map

  • Rebuilt the nearby mountain area to make it fully playable

  • Relocated weapons, armors, healths, ammos, playerstarts

  • Navmesh to support bot

20140810

  • Added one more jumpboots

  • Removed the mega health

  • Added a teleporter which leads you to the top of the nearby mountain

  • Added a redeemer on top of the mountain

  • Replaced the amp with a berserk

  • Tuned the bottom rooms to have a more smooth and open area

  • Other micro layout modification

  • Vials added

20140630

  • Finished the 1st playable layout

  • Figured out the overall scale

  • Playerstarts almost exactly as the original version

  • Armors

  • Weapon pickups and ammos

  • Health pickups

  • Basic lighting

  • Lifts and jumppads, 2 new jumppad routes

  • Powerup location, especially amp area is changed

  • Size balancing between upper levels and lower levels

  • No labels