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20200711

Deep Blue Astral 20200711

The Changes in Deep Blue Astral 20200711

  • Some layout changes

  • AI navigation improvement

  • Sound effect changes

  • Visual

20190830

Deep Blue Astral 20190830

  • Visual

  • Underground layout

  • Pickup positions

  • Many other changes here and there​

20180312

  • Recooked

20170701

  • Recooked

20170522

  • Recooked

  • Add UT generic objective points for DOM

20170501

  • Recooked

20170411

  • Disabled the pickup base decals

  • Recooked

20161224

  • Rescaled the whole map to 115%

  • Changed the top vertical walls to another playable level for additional pickups and more coherent looks

  • Changed the bottom island from a simple layout to a more sophisticated structure allows the boots, the vest, the double healths, the vials, and the linkgun to be there

  • Added back the 3 ways jump pads but this time jumppads are only used between the two islands.

  • Tweaked the lifts to make sure they all serve fun opportunities

  • Blocked the path between the RL to the 50a (which was a vest before)

  • Cleaner materials for the building to give a modern style

20150215

  • Floating platforms on both sides are removed.

  • Pickups relocated, especially armors, health packs, powerups

20150117

  • Pickup relocation

  • Floating platforms changed

  • Some normal maps

  • Added some visual elements for the background

20141228

  • Background skybox, big planet with Saturn-like looks

  • Materials, meshes, collisions

  • Enlarged the whole map a little bit, from 2x (compared to the UT3 version) to 2.125x, to make the layout more comfortable

  • Layout modification for the jumppads and the teleporter

20140622

  • Textures and materials ported from UT3 version

  • 1st lighting pass

  • 1st rough playerstart pass

  • Weapon pickups

  • Armor pickups

20140518

  • Exported basic layout to the new UT

  • Lighting

  • A bit of inventory placeholders

  • Make sure this map can be played with the latest official new movement system of the new UT


Expand
titleagagdag

gahgahjhjaaf

Status
colourGreen
titleDone

Table of Contents
stylenone

The Previous Versions

20200711

Deep Blue Astral 20200711

The Changes in Deep Blue Astral 20200711

  • Some layout changes

  • AI navigation improvement

  • Sound effect changes

  • Visual

20190830

Deep Blue Astral 20190830

  • Visual

  • Underground layout

  • Pickup positions

  • Many other changes here and there​

20180312

  • Recooked

20170701

  • Recooked

20170522

  • Recooked

  • Add UT generic objective points for DOM

20170501

  • Recooked

20170411

  • Disabled the pickup base decals

  • Recooked

20161224

  • Rescaled the whole map to 115%

  • Changed the top vertical walls to another playable level for additional pickups and more coherent looks

  • Changed the bottom island from a simple layout to a more sophisticated structure allows the boots, the vest, the double healths, the vials, and the linkgun to be there

  • Added back the 3 ways jump pads but this time jumppads are only used between the two islands.

  • Tweaked the lifts to make sure they all serve fun opportunities

  • Blocked the path between the RL to the 50a (which was a vest before)

  • Cleaner materials for the building to give a modern style

20150215

  • Floating platforms on both sides are removed.

  • Pickups relocated, especially armors, health packs, powerups

20150117

  • Pickup relocation

  • Floating platforms changed

  • Some normal maps

  • Added some visual elements for the background

20141228

  • Background skybox, big planet with Saturn-like looks

  • Materials, meshes, collisions

  • Enlarged the whole map a little bit, from 2x (compared to the UT3 version) to 2.125x, to make the layout more comfortable

  • Layout modification for the jumppads and the teleporter

20140622

  • Textures and materials ported from UT3 version

  • 1st lighting pass

  • 1st rough playerstart pass

  • Weapon pickups

  • Armor pickups

20140518

  • Exported basic layout to the new UT

  • Lighting

  • A bit of inventory placeholders

  • Make sure this map can be played with the latest official new movement system of the new UT