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Aura divider
summaryThe Final Version
paramsJTdCJTIydHlwZSUyMiUzQSUyMnRleHQlMjIlMkMlMjJzdHlsZSUyMiUzQSU3QiUyMmFsaWdubWVudCUyMiUzQSU3QiUyMmhvcml6b250YWwlMjIlM0ElMjJjZW50ZXIlMjIlN0QlMkMlMjJpY29uJTIyJTNBJTdCJTIybmFtZSUyMiUzQSUyMmZhUGFwZXJQbGFuZSUyMiUyQyUyMmNvbG9yJTIyJTNBJTdCJTIybGlnaHQlMjIlM0ElMjIlMjMzMzMlMjIlMkMlMjJkYXJrJTIyJTNBJTIyJTIzZGRkJTIyJTdEJTJDJTIyc2l6ZSUyMiUzQTI0JTdEJTJDJTIydGV4dCUyMiUzQSU3QiUyMmNvbG9yJTIyJTNBJTdCJTIybGlnaHQlMjIlM0ElMjIlMjMwMDAwMDAlMjIlMkMlMjJkYXJrJTIyJTNBJTIyJTIzZGRkJTIyJTdEJTJDJTIyZm9udFNpemUlMjIlM0ExOCUyQyUyMnRleHRBbGlnbiUyMiUzQSUyMmxlZnQlMjIlMkMlMjJmb250V2VpZ2h0JTIyJTNBJTIyYm9sZCUyMiUyQyUyMnRleHQlMjIlM0ElMjJUaGUlMjBGaW5hbCUyMFZlcnNpb24lMjIlN0QlMkMlMjJib3JkZXIlMjIlM0ElN0IlMjJ0b3AlMjIlM0FmYWxzZSUyQyUyMnJpZ2h0JTIyJTNBZmFsc2UlMkMlMjJib3R0b20lMjIlM0F0cnVlJTJDJTIybGVmdCUyMiUzQWZhbHNlJTJDJTIyY29sb3IlMjIlM0ElN0IlMjJsaWdodCUyMiUzQSUyMiUyMzMzMyUyMiUyQyUyMmRhcmslMjIlM0ElMjIlMjNkZGQlMjIlN0QlMkMlMjJzdHlsZSUyMiUzQSUyMmRvdHRlZCUyMiUyQyUyMndpZHRoJTIyJTNBMiU3RCUyQyUyMnNpemUlMjIlM0ElN0IlN0QlN0QlN0Q=

20240925

Deep Blue Astral 20240925

The Changes in Deep Blue Astral 20240925

  • Some layout changes

  • AI navigation improvement

  • Sound effect changes

  • Visual

Aura divider
summaryThe Previous Versions
paramsJTdCJTIydHlwZSUyMiUzQSUyMnRleHQlMjIlMkMlMjJzdHlsZSUyMiUzQSU3QiUyMmFsaWdubWVudCUyMiUzQSU3QiUyMmhvcml6b250YWwlMjIlM0ElMjJjZW50ZXIlMjIlN0QlMkMlMjJpY29uJTIyJTNBJTdCJTIybmFtZSUyMiUzQSUyMmZhUGFwZXJQbGFuZSUyMiUyQyUyMmNvbG9yJTIyJTNBJTdCJTIybGlnaHQlMjIlM0ElMjIlMjMzMzMlMjIlMkMlMjJkYXJrJTIyJTNBJTIyJTIzZGRkJTIyJTdEJTJDJTIyc2l6ZSUyMiUzQTI0JTdEJTJDJTIydGV4dCUyMiUzQSU3QiUyMmNvbG9yJTIyJTNBJTdCJTIybGlnaHQlMjIlM0ElMjIlMjMzMzMlMjIlMkMlMjJkYXJrJTIyJTNBJTIyJTIzZGRkJTIyJTdEJTJDJTIyZm9udFNpemUlMjIlM0ExOCUyQyUyMnRleHRBbGlnbiUyMiUzQSUyMmxlZnQlMjIlMkMlMjJmb250V2VpZ2h0JTIyJTNBJTIybm9ybWFsJTIyJTJDJTIydGV4dCUyMiUzQSUyMlRoZSUyMFByZXZpb3VzJTIwVmVyc2lvbnMlMjIlN0QlMkMlMjJib3JkZXIlMjIlM0ElN0IlMjJ0b3AlMjIlM0FmYWxzZSUyQyUyMnJpZ2h0JTIyJTNBZmFsc2UlMkMlMjJib3R0b20lMjIlM0F0cnVlJTJDJTIybGVmdCUyMiUzQWZhbHNlJTJDJTIyY29sb3IlMjIlM0ElN0IlMjJsaWdodCUyMiUzQSUyMiUyMzMzMyUyMiUyQyUyMmRhcmslMjIlM0ElMjIlMjNkZGQlMjIlN0QlMkMlMjJzdHlsZSUyMiUzQSUyMmRvdHRlZCUyMiUyQyUyMndpZHRoJTIyJTNBMiU3RCUyQyUyMnNpemUlMjIlM0ElN0IlN0QlN0QlN0Q=

20200711

Deep Blue Astral 20200711

The Changes in Deep Blue Astral 20200711

  • Some layout changes

  • AI navigation improvement

  • Sound effect changes

  • Visual

20190830

Deep Blue Astral 20190830

  • Visual

  • Underground layout

  • Pickup positions

  • Many other changes here and there​

20180312

  • Recooked

20170701

  • Recooked

20170522

  • Recooked

  • Add UT generic objective points for DOM

20170501

  • Recooked

20170411

  • Disabled the pickup base decals

  • Recooked

20161224

  • Rescaled the whole map to 115%

  • Changed the top vertical walls to another playable level for additional pickups and more coherent looks

  • Changed the bottom island from a simple layout to a more sophisticated structure allows the boots, the vest, the double healths, the vials, and the linkgun to be there

  • Added back the 3 ways jump pads but this time jumppads are only used between the two islands.

  • Tweaked the lifts to make sure they all serve fun opportunities

  • Blocked the path between the RL to the 50a (which was a vest before)

  • Cleaner materials for the building to give a modern style

20150215

  • Floating platforms on both sides are removed.

  • Pickups relocated, especially armors, health packs, powerups

20150117

  • Pickup relocation

  • Floating platforms changed

  • Some normal maps

  • Added some visual elements for the background

20141228

  • Background skybox, big planet with Saturn-like looks

  • Materials, meshes, collisions

  • Enlarged the whole map a little bit, from 2x (compared to the UT3 version) to 2.125x, to make the layout more comfortable

  • Layout modification for the jumppads and the teleporter

20140622

  • Textures and materials ported from UT3 version

  • 1st lighting pass

  • 1st rough playerstart pass

  • Weapon pickups

  • Armor pickups

20140518

  • Exported basic layout to the new UT

  • Lighting

  • A bit of inventory placeholders

  • Make sure this map can be played with the latest official new movement system of the new UT