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20240925
Deep Blue Astral 20240925
The Changes in Deep Blue Astral 20240925
Some layout changes
AI navigation improvement
Sound effect changes
Visual
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20200711
Deep Blue Astral 20200711
The Changes in Deep Blue Astral 20200711
Some layout changes
AI navigation improvement
Sound effect changes
Visual
20190830
Deep Blue Astral 20190830
Visual
Underground layout
Pickup positions
Many other changes here and there
20180312
Recooked
20170701
Recooked
20170522
Recooked
Add UT generic objective points for DOM
20170501
Recooked
20170411
Disabled the pickup base decals
Recooked
20161224
Rescaled the whole map to 115%
Changed the top vertical walls to another playable level for additional pickups and more coherent looks
Changed the bottom island from a simple layout to a more sophisticated structure allows the boots, the vest, the double healths, the vials, and the linkgun to be there
Added back the 3 ways jump pads but this time jumppads are only used between the two islands.
Tweaked the lifts to make sure they all serve fun opportunities
Blocked the path between the RL to the 50a (which was a vest before)
Cleaner materials for the building to give a modern style
20150215
Floating platforms on both sides are removed.
Pickups relocated, especially armors, health packs, powerups
20150117
Pickup relocation
Floating platforms changed
Some normal maps
Added some visual elements for the background
20141228
Background skybox, big planet with Saturn-like looks
Materials, meshes, collisions
Enlarged the whole map a little bit, from 2x (compared to the UT3 version) to 2.125x, to make the layout more comfortable
Layout modification for the jumppads and the teleporter
20140622
Textures and materials ported from UT3 version
1st lighting pass
1st rough playerstart pass
Weapon pickups
Armor pickups
20140518
Exported basic layout to the new UT
Lighting
A bit of inventory placeholders
Make sure this map can be played with the latest official new movement system of the new UT